So what we said for a long time was this, and it’s not untrue:

“The Wicked Winter Renaissance Faire is a miniature explosion of entertainment and activity, wrapped up in a fresh-baked Renaissance Faire exterior, filled to the brim with big tasty chunks of well-seasoned festival, spiced with a bit of convention, then dipped in a sauce of unconvention, and served at a terribly low price during one fantastic frenetic weekend every year. Only not so much with the “miniature” part. There are so many madly diverse fun things going on at any one time that, in general, if you come looking to find a good time, you are damn likely to find one.”

For years, we’ve claimed that Wicked Faire was an event you should attend because we combine a Renaissance Faire’s ability to step outside of the ordinary world… with what is very possibly the most extravagant, eclectic, exciting, amazing, fun, fascinating, enthralling, absorbing, joyous all-you-can-experience buffet of entertainment, delights, shows, interaction, and fun in the world.

And that’s the case.  There are almost no shows who do anything like what we do – to get a piece of what we have, you might have to go to a giant music festival, AND a Renaissance Faire, AND several conventions. And then you’d have to mix them together somehow – because a music festival’s different when everyone around you is interacting with it the way they can at a Renfaire; a Renfaire’s different when it’s got a stage with arena-quality light, sound, and performances, all packed into an intimate hotel ballroom; and no convention we know has ever tried to happen amidst that kind of atmosphere.   We pack the punch of a Faire AND a Festival AND a Convention, ALL AT THE SAME TIME, and yet, we also have some of the most relaxing, laid-back, comfortable spaces you’ll find anywhere.

And that’s not even the main course.  The kicker is that, more than anything else, Wicked Faire is the one place in the Universe absolutely, totally, unbreakably, unstoppably and thoroughly devoted to creating a weekend where every kind of not-normal person out there can find a home – and to Hell with dividing it up between geek/steampunk/goth/kink/pagan/renaissance/queer/rocky, or whatever:  this is a goddamn banquet, and we want to enjoy all of it!

That’s why we’re 16-and-up, not 18-and-up – because weird people in high school need this more than anybody.

That’s why people keep coming back.   Because there are very few places on earth where you can find what we have.

And if these things sound good to you – then you have come to exactly the right place.

Code of Conduct

Wicked Faire Code of Conduct

For the best convention experience possible, please review the information below. However, please keep in mind that all decisions made by our security chiefs are final.

1. Disruptive Behaviour Policy
2. Alcohol Policy
3. Line Etiquette
4. Photography Policy
5. Weapons Policy
***1. Disruptive Behavior Policy***
We have policies to address specifics such as weapons. We also have a general policy that we do not tolerate disruptive behavior of any sort, and we can and will take action when we see something we feel is dangerous or disruptive. The type of action we take may range from a quiet but stern word in private to forcible ejection from the convention, or even criminal charges. (The action taken is solely at our discretion.)
The sorts of things that may trigger such action include fighting (fake or real), heckling, impeding traffic flow, offensive behavior, failure to observe basic hygiene (Foamy the Squirrel says “Use Soap!”), public inebriation (or similar intoxication) in the convention area, or any other failure to follow the rules. Remember, anything illegal outside the Hotel is illegal inside the Hotel. If your behavior is clearly problematic, we will deal with it as a problem. Show common courtesy to your fellow convention goers, and follow the rules, and there’s no problem.
***2. Alcohol Policy***
If you are obviously intoxicated and acting in a disruptive manner in the convention area, WF staff reserves the right to immediately remove you from the premises and if necessary, call law enforcement. We may take pictures to laugh about later. If you are obviously intoxicated you will not be served any additional alcohol at the convention.
***3. Line Etiquette***
Anyone caught jumping in line will be sent to the rear of the line. You will not be allowed to hold places in any long, competitive lines (ie, for autographs). Lines cannot block entrances or exits, so leave a gap in front of the door.
***4. Camera Policy***
WF guests have the right to maintain their privacy. Convention members may be asked to refrain from photographing guests if the guests would prefer to not have their picture taken.
When stopping to take photographs in the hallways, please be considerate of your fellow members by being brief and not blocking traffic.
Please use discretion with flash photography. Some performers (including our sideshow and fire experts) require intense concentration during their performance – for your safety as well as their own. Please be considerate when photographing performances.
***5. Weapons at WF***
If it is illegal in the State of New Jersey, it is illegal inside the Hotel.
Illegal weapons will be reported to the appropriate authorities.
For our weapons policy, click here.
Misuse of any weapon or prop, such as swinging it in a public area or creating hazards to others, will result in the weapon or prop being deemed unsafe for the convention.
If a weapon or prop is deemed unsafe for the con, we will ask you to remove the weapon or prop from the convention and store it in your private quarters (i.e. your home, hotel room, or car).
Any weapon purchased at the convention must be immediately boxed and removed from convention property, or immediately and securely peace bound by a staffer. Once purchased, weapons are not to be exposed prior to peace binding.
All props and weapons brought into the convention may be inspected and approved or rejected by staff, including those that may have been allowed at other conventions, previous WFs, or been approved pre-convention by WF staff.
Any item that poses a potential safety hazard is subject to challenge and may need to be removed from the convention. For example, any costume, prop, or accessory which is too wide or bulky to maneuver the halls safely may be disallowed once discovered.
In the event your weapon/prop is approved by one staffer, and is contested by another, the head of security will make a final ruling. Please note that just because a staffer has not stopped you to check your item, does not mean that the item is allowed.

Weapons Policy

(Folks, normally Jeff would write a meandering, whimsical three-paragraph intro with some funny pictures strewn here and there for levity. But this is important, so read carefully and don’t put yourself or your fellow attendees at risk of physical danger – or worse, legal trouble. Thank you!)
Wicked Faire welcomes our patrons to bring prop weapons to the event and recognizes them to be an integral part of Steampunk culture. We also recognize that we are inside a hotel that quickly can become crowded. Finally, New Jersey has much stricter weapons laws than neighboring states, including but not limited to Pennsylvania, New York, Maryland and Virginia. We have formulated our weapons policy with these factors in mind.
All Weapons:
1: All weapons must be inspected and peace tied by Wicked Faire security staff.
2: WF security staff reserves the right to deem any weapon or costume unsafe and insist that it be removed from convention space and/or the hotel.
3: Violating the weapons policy can result in removal from the convention and possible banning from future JME events.
4: Please be careful with your weapons inside crowded convention spaces.
5: Large weapons may not be allowed in certain events because of space restrictions.
6: Do not leave your weapons unattended.
7: Don’t be stupid. Weapons are dangerous. Someone might get hurt and you might go to jail.
Bows and Arrows:
1: Bows and crossbows are allowed.
2: Bows and crossbows with blade attachments must be peace tied.
3: Arrows are allowed.
4: You cannot carry both arrows and a bow or crossbow at the same time.
5: Don’t be stupid. If you shoot an arrow, you will go to jail.
1: The State of New Jersey considers BB guns, pellet guns and black powder weapons to be firearms, requiring the same licensure as modern firearms.
2: The state of New Jersey considers that any prop made from the frame of a firearm that would require a license is still a firearm, even if rendered inoperable. Permanently plugging the barrel, removing the cylinder, removing the firing pin, removing the receiver, removing the trigger or removing the percussion cap are all insufficient.
Simply put, if it was ever a real gun, it remains a real gun under New Jersey law. So please don’t bring such weapons, no matter how cool, to Wicked Faire.
3: New Jersey state law does not allow people to carry firearms, either openly or concealed, without a New Jersey carry permit. New Jersey does not have carry reciprocity with any other state. Openly carrying one of these weapons, in the state of New Jersey is a felony.
4: If you illegally carry a loaded firearm into Wicked Faire you will be escorted from the convention and banned from future JME events for life.
5: Nerf weapons and similar foam dart launchers are welcome at Wicked Faire.
6: Weapons firing water are allowed.
7: Firing either a foam dart weapon or water weapon inside a hotel is not allowed. Save it for the dueling pitch.
8: Don’t be stupid. If you bring a real gun you will go to jail.
Edged weapons:
1: We allow live steel edged weapons(as well as brass, iron and mithril).
2: Sharp edges, live steel or otherwise, must be covered at all times.
3: We do not allow live steel pole arms.
4: Butterfly, switch blade, spring assisted and gravity assisted knives are all illegal to posses in the State of New Jersey. Please leave them home.
5: Using edged and blunt weapons, including boffers and latex, inside a hotel is not allowed. Save it for the dueling pitch.
6: Don’t be stupid. If you stab someone you will go to jail.
Thank you. Remember that these rules exist for your safety. Have a great Wicked Faire and don’t be stupid.

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